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The Fighter Handbook

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5e cleric

GoliathVGtM/EEPC: Tailor-made to be a melee Monster. Bonuses to your vital talents, free Athletics proficiency, and Stone’s Endurance adds a pile to your effective every day hit level total. Half-Elf: Strength-based mostly Fighters aren’t nice with abilities, but a Half-Elf with first rate Dexterity and a little bit of Charisma may function a Face, and is perhaps able to choose up some essential Rogue abilities with the precise Background.

High ElfPHB: An Intelligence boost is good for Arcane Tricksters, however any archer Rogue will enjoy proficiency with Longbows, 5e paladin 5e and a free cantrip offers some fascinating options (Green-Flame Blade is a go-to options for the straightforward damage enhance). Sea ElfMToF: Potentially helpful in an aquatic campaign, but otherwise nothing special. Shadar-KaiMToF: If you are not going for Arcane Trickster and you continue to want teleportation, the Shadar-Kai is a greater possibility than the Eladrin. Wood ElfPHB: Wisdom is great for Perception, and any archer Rogue will take pleasure in proficiency with Longbows.

In all, you won’t be utilizing this fairly often, although admittedly it’s good whenever you do get an opportunity to use it and have it deal sufficient damage to be value burning your Channel Divinity use. Oath Spells (general score): Lv. 3. Some actual strong spells in this listing, you’ll notice they’re all utility or defensive which is thematically acceptable.

Dwarf: CON bonus and Darkvision are nice, however Dwarves have a base walking pace of only 25 feet. 2 to DEX are important for the Rogue Class. Hill: More hitpoints and a WIS bonus. Both are tangentially useful, but there are a lot better options to choose from. Mountain: Rogues don’t want medium armor proficiency. 2 to DEX, Darkvision, and proficiency in the Perception talent.

1 AC in medium armour. Not an excellent enhance for a feat. Mobile: Extra velocity and free disengagement from enemies you assault. Often you’re the wall stopping others not the other method around. Moderately Armored: You have already got the profit. Mounted Combatant: If you’re mounted so much on something giant this is great.

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