If you’re beginning at 4th degree or higher, a superb argument might be made for a variety of other races, depending in your exact build. Halfling or variant (Feat) Human would usually be my suggested choices. You start with Thieves’ Tools, four Skills from being a Rogue, two Skills out of your Background, probably another tool or two out of your Background, and possibly one or two extra out of your race. The skills I’ve most commonly used are Stealth, Perception, Investigation, Insight, Acrobatics, and Sleight of Hand, generally in that order.
Stroke of Luck: Essential when the chips are down and also you cannot afford to fail. Dexterity is essential for any Rogue, 5e cleric classes and Intelligence is important for Arcane Tricksters, however your Wisdom and Charisma rely largely on your selection of expertise and function within the occasion. Str: Dump stat. Nothing that the Rogue does uses Strength. Dex: Rogues run on Dexterity.
Cantrips work high-quality in place of a weapon, so bodily potential scores are largely unimportant. However, low Strength signifies that you’ll undergo a speed penalty in heavy armor. We’ll take Insight and Persuasion. That positions us properly to function a Face if nobody else within the party has those capabilities. You may drop one of those expertise in favor of Medicine, but Medicine is extraordinarily restricted and your healing capabilities come from your magic slightly than your abilities. Acolyte is tailor-made for clerics.