Fighter: A stage or two of fighter may be an excellent selection, relying on your construct. Fighting Style is always great, and Second Wind means that you can heal your self a bit without slicing into your spell slots. Action Surge is particularly tempting, because it opens up the possibility of casting two spells in the identical flip. Monk: A wonderful selection for a Dex construct, it allows you to use Dex for Domains like Life or Nature that will normally go Str. 5e paladin 5e: CHA being the spellcasting ability makes this a poor match. This is an honest approach to choose up martial weapons and a combating model, but maybe not as good of a dip as Fighter.
After you exit Kaioken x20, you cannot use it again until the end of a protracted relaxation. Your unarmed assaults deal an additional die of damage. As an action, you may cost a large ki beam. You may cost it for a most of four rounds. 5 per round spent charging foot by 15 foot line must succeed a Dexterity or Wisdom saving throw. 1d6 per round spent charging. Once it’s fired, you exit Kaioken x20. Formed from the abilities of an outcast of one of many strongest teams of combatants ever seen, this school prioritizes planning and tactics. At 3rd stage, you can create a Small ball of energy that occupies any house within 10 toes, where it stays for 5 minutes or till it is destroyed.
Its actual energy is on crowds so don’t waste it on fewer than three enemies. 3rd-Level: Flaming Sphere is more a battlefield control spell than pure injury. Use it to constrict corridors and force enemies to funnel previous it. Scorching Ray offers first rate injury in opposition to individual targets at an enormous range.
Versatile Trickster: In concept this ability provides your Advantage on assault rolls against one creature near your Mage Hand as a Bonus Action. Spell Thief: Once per Long Rest you may prevent and later recast a spell. The assorted limitations on this skill make it quite weak for a excessive stage class capability.