Guiding Bolt: Fantastic injury early on, and if the creature didn’t die the subsequent assault towards it will get benefit which should do the trick. Healing Word: The healing potential doesn’t quite stack up with different healing spells, but Healing Word is a bonus motion and might be forged from 60ft away. You can heal a critically wounded ally and nonetheless have your turn free to do as you please.
5e paladin 5e is flat out a more durable sport at low stage than either 3.x or 4e had been. It is less forgiving, and getting dropped is actually, really easy. Keep that in thoughts when looking at races. Some races might not have the “oomph” in relation to doing to break, but a lot of the survivability perks that they do have will come in really useful during those tough low levels. “To the righteous we carry hope. Old-faculty Players will recognise this because the “Lawful Good” Paladin trope.
It is, nonetheless, a bit extra clunky than taking something like Lucky. Mounted Combat: Very particular feat but when you end up on horses rather a lot this is a should-have. Polearm Master: This is definitely one of the extra busted feats. The number of assaults this may internet you in a single encounter will be substantive.
Divine Word: Obviously higher for larger teams of enemies with few hit points, at which point it might probably decimate them. Casting this on a single dangerous dude won’t get you very far. Also good to return hostile creatures to their airplane of origin. Plane Shift: Trying to reach other planes of existence is often a hassle. Avoid that with this one simple trick!