Instead, this part will cover the choices which I feel work particularly nicely for the category, or which might be tempting but poor choices. Racial feats are discussed in the Races part, above. Barbarians cannot do lots with abilities, but what abilities you do want are on the Barbarian skill checklist. When looking for a Background, attempt to pick up skills which complement your present skill proficiencies and which capitalize in your ability scores.
You know your sport higher than me, dnd 5e classes after all. Str: You’ll choose between Str and Dex depending if you’re a Heavily-armoured vs Lightly-armoured Cleric. Heavily-armoured Clerics can afford extra Strength since they dump Dexterity, and they are better-outfitted to outlive in melee. Medium-armoured Clerics might need to dump Strength and keep on with spell casting unless in addition they get proficiency with Rapiers.
Version 1.0 takes the handbook to the following degree, with an unimaginable 50 subraces, 30 racial variants, and 32 racial feats to your 5e D&D adventures. Subraces and variants for Aasimar, Bugbear, Dwarf, Dragonborn, Elf, Firbolg, Genasi, Gnome, Goblin, Goliath, Grung, Halfling, Hobgoblin, Human, Kenku, Kobold, Lizardfolk, Orc, Tabaxi, Tiefling, and Yuan-ti. The subraces and revisions are designed to be about as powerful as half-elf, elf, or dwarf subraces.